Mobile Entertainment Company
Challenge: “What types of entertainment are most appealing to our customers, and what features and functionality do they value most?”
Results
- Found an incremental $180 in lifetime revenue that could be gained from target customers of the mobile company.
- Validated current segments but discovered much higher monthly wallet spend than anticipated.
- Gained a missing, detailed understanding of customers' current usage of premium mobile features and functionality.
- Justified the creation of additional personalized mobile content for consumer use and distribution.
- Illustrated that over 80% of targets had a high likelihood of purchasing the new service.
- Helped formulate product features and rank them according to importance to customers.
- Determined the key marketing messages that best resonated with prospects and customers.